![]() ![]() It looks to strike a balance between cheaper screen space global illumination and the more demanding ray-traced global illumination. Similarly, Nanite is a geometry system that “intelligently does work on only the detail that can be perceived and no more.”īringing these two features to life is Lumen, which is a new dynamic global illumination system in Unreal Engine 5. In the case of VSM, a massive shadow map is broken up into chunks, and only the chunks that matter to what the player can see are rendered. Both virtualize highly-detailed rendering techniques and only feed the player the detail that matters. VSM and Nanite have a similar idea behind them. The three major new rendering features are Lumen, Nanite, and Virtual Shadow Maps (VSM), each of which works together to provide more accurate lighting and world detail at a lower performance cost. TSR is so important because of the improved rendering features of Unreal Engine 5. ![]() ![]() For PC gamers, that hopefully means being able to jump up a resolution, or push more demanding features without the performance cost. Developers can now easily integrate high-quality, temporal upscaling to their games without concern of vendor lockout.īased on our early look in Ghostwire Tokyo , too, it offers similar image quality to native resolution while doubling performance, in some cases. It’s a general solution built into Unreal Engine 5, and it works across graphics cards and consoles. TSR is special because it’s not caught up in the shenanigans of upscaling features from AMD, Nvidia, and Intel. As features like Nvidia Deep Learning Super Sampling (DLSS) and AMD FidelityFX Super Resolution (FSR) have shown, supersampling is the linchpin for the next generation of graphics, offering the visual flare of features like ray tracing without the performance penalty. It was key to getting Epic’s The Matrix Awakening demo running, and we’ve already seen it in action in Ghostwire Tokyo. TSR is an internal super sampling tool that allows the game to achieve near-native image quality while rendering at a lower resolution, which improves performance. Temporal Super Resolution (TSR) is the defining feature of Unreal Engine 5, even if it takes a back seat to the fancy new lighting and shadow engines. Here are the three most important Unreal Engine 5 features that will make PC games look and play better than ever. ![]() But there’s still a lot to get excited about. Short of Fortnite, we don’t have any Unreal Engine 5 games at the moment. ![]()
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